GameCube Console

The GameCube system is built for speed, ease of use to developers and style. Nintendo put all it had with the newest technolgy to create this machine. Here is a list of the Tech Specs.

 

MPU (Microprocessor Unit): IBM PowerPC "Gekko"

Manufacturing process: 0.18 Microns Copper Wire Technology

Clock frequency: 405mhz CPU capacity: 925 Dmips (Dhrystone 2.1)

Internal data precision: 32bit & 64bit floating point

External bus bandwidth: 1.6GB/second (peak), (32bit address, 64bit data bus 202.5mhz)

Internal cache: L1: Instruction 32KB, Data 32KB (8 way), L2: 256KB (2 way)

 

System LSI: "Flipper"

Manufacturing process: 0.18 microns NEC Embedded DRA Process

Clock frequency: 202.5mhz

Embedded frame buffer: Approx. 2MB, Sustainable Latency: 5ns (1T-SRAM)

Embedded Texture Cache: Approx. 1MB, Sustainable Latency: 5ns (1T-SRAM)

Texture Read Bandwidth: 12.8GB/second (peak)

Main Memory Bandwidth: 3.2GB/second (peak)

Color, Z Buffer: Each is 24bits

Image Processing Function: Fog, subpixel anti-aliasing, HW light x8, alpha blending, virtual texture design, multi-texture mapping/bump/environment mapping, MIPMAP, bilinear filtering, real-time texture decompression (S3TC), etc.

Other: Real-time decompression of display list, HW motion compensation capability

The Gekko MPU integrates the PowerPC CPU into a custom game-centric chip.

 

(The following sound related functions are all incorporated into the system LSI)

Sound processor: Special 16bit DSP

Instruction memory: 8KB RAM + 8KB ROM

Data memory: 8KB RAM + 4KB ROM

Clock frequency: 101.25mhz

Minimum number of simultaneously produced sounds: ADPCM: 64ch

Sampling frequency: 48khz

System floating point arithmetic capability: 13.0GFLOPS (peak), (MPU, Geometry Engine, HW Lighting Total)

Actual display capability: 6 million to 12 million polygons per second (display capability assuming actual game with complexity model, texture, etc.)

System main memory: 24MB sustainable latency, (10ns or lower 1T-SRAM)

A-Memory: 16MB (100mhz DRAM) Disc Drive: CAV (Constant Angular Velocity) system average access time 128ns,

Data transfer speed: 16Mbpsto 25Mbps

Media: 8cm Nintendo Gamecube Disc based on Matsushita's optical disc technology – approximately 1.5GB capacity

Input: Controller port: x4, Digicard slot: x2, Analog AV output: x1, Digital AV output: x1, High-speed serial port: x2, High-speed parallel port: x1

Power supply: AC Adapter DC12V x 3.5A

Main unit dimensions: 150mm(W) x 110mm(H) x 161mm(D)